Developers of halo infinite make a shocking revelation. They admit that master chief was the ‘least interesting character in Halo,’ no thoughts only bullets!
Developers of Halo Infinite Make a Shocking Revelation
One of the key writers of Halo and also the current head of creative 343 industries has come out to say that he thought the protagonist of the series; Master Chief originally was rather bland.
The space marine is notably one of the most recognizable characters in gaming and starred in last year’s Halo Infinite on Xbox Series X|S recently. Joseph Staten who served as the director and writer of cinematics on Halo: Combat Evolved and Halo 2 and also was one of the defining people behind Master Chief however wasn’t always interested in the character.
What Joseph Staten Has To Say about the Limitations of Master Chief
“At the end of Halo [Combat Evolved], I felt like Master Chief had limitations,” Staten said while speaking to the academy of interactive arts and sciences. “If we wanted to tell a deeper story, to expand our world, Master Chief was the least interesting character in the Halo universe. Through a combination of technology and the choices we’d made about keeping his face masked, I was pulling my hair out and saying, ‘What can we do with this character?’”.
Staten went on to say that his frustrations with the blandness of master chief actually paved the way for halo 2. The sequel shifts its focus from the power-armored super soldier to the Arbiter who is a shamed military commander of the covenant who must however atone for his shortcomings in stopping the event of the initial game. The military commander features majorly in the plot of halo 2 and he is even introduced as a playable character in the single-player campaign of the game.
“That was the more interesting character,” Staten cited. “You’ve got this hero who cut a bloody swathe through the Covenant. Who’s the most interesting character? The one who the Covenant blamed for that disaster. That’s where the Arbiter came into being.’
“The reason why I was upset with the Master Chief and thought he was the least interesting character in the Halo universe is we’d never put up something in opposition to him that ever felt like a real dramatic blocker; a character that could be an equal partner in this dramatic conflict relationship,’ he continued. “With the creation of the Arbiter, I began to feel ‘This is clicking now. There’s real dramatic opposition here. There’s a different point of view, and a villain has his reasons for acting the way that he did.’ So everything just started working.”
Other Aspects of the Interview
In other aspects of the interview, Staten described how the open world of halo went through a major scaling back ahead of its scheduled launch. And regardless of the game’s final size, soon, you will be able to explore it with a friend as Halo Infinite co-op is in the works.