AMD FSR 2.0 mods are now available for gamers as they actually cannot continue to wait for frame rate boosts. It is now reported that workaround mods now have delivered unofficial support for cyberpunk 2077, red redemption 2, and others.
AMD FSR 2.0 Mods Are Now Available for Gamers
AMD’s FSR 2.0 which is also known as the FidelityFX Super Resolution is still fresh in the gaming industry and it is hardly still in any games as of now. But however, modders seem to have taken things into their own hands in some cases and most especially when it comes to pushing support for the frame rate boosting tech unofficially.
Users and gamers alike have already seen a mod for Cyberpunk 2077 from the interestingly-named Modder PotatoOfDoom. This Modder essentially leverages DLSS support in order to bring in FSR 2.0. and now that workaround is now available live in mods for Dying Light 2 and Red Dead Redemption 2. The first of the two was worked on by other modders on nexus mods, but it is still based on the original mod of PotatoOfDoom.
What Other Gamers Are Now Doing With This Technology
Other gamers in the industry as of now are now trying to make use of the same technique with the likes of titles such as Metro Exodus: Enhanced Edition and guardians of the Galaxy and many other DLSS-supporting titles to follow suit as reported by PC Gamer.
You also might be wondering just how good the results from these types of put-together mod solutions are. Truth is, they are not as good and ideal as you might have thought. However, a performance boost is most certainly delivered even though the upscaled image is softer when compared to running in the native target resolution. Also, there are some issues with the artifacts but they are minor.
The Difference in Quality to Native Resolution Is Minimum
But with full FSR 2.0, the difference in terms of quality to native resolution is minimum and it also closely rivals DLSS 2.0 in regards to upscaling chops.
Generally, moders are not expected to achieve the same results. And with what we have encountered so far, it seems that what they have done so far quite works, not perfect, but just enough and could most certainly act as a bridge while gamers are patiently waiting for developers to get on the case of bringing in support for FSR 2.0.