Splatoon 3 seems to be in support of AMD’s upscaling tech and it’s pretty impressive. But you should however know that there’s a slight catch here.
Splatoon 3 Seems to Be In Support of AMD’s Upscaling Tech
It’s not news that Splatoon 3 is just by the corner and it kind of looks like the multiplayer game will play and even live up to the hype of its predecessors and maybe even do more.
Nintendo Switch dataminer OatmealDome has recently found some evidence that Splatoon 3 supports FidelityFX Super Resolution (FSR) upscaling tech of AMD after sighting a reference to it in the manual of the game.
FSR makes use of spatial upscaling that, when implemented, can greatly improve the resolution of a game and also help to maintain a stable framerate with little to no impact on the overall performance. And it just might be that you may have already seen FSR in action, as it was used in Nintendo Switch Sports, thus helping the game keep to a smooth 60fps that’s vital in multiplayer games and titles.
However, there is a slight catch here, though, as Splatoon 3 seems to be making use of FSR 1.0. The upgraded FSR 2.0, which has since been made available to console game developers on the Xbox Series X, then switches to temporal upscaling for an even smoother output.
OatmealDome Also Sighted an Evidence of the NPLN Server of Nintendo Switch
And as a bonus, OatmealDome also sighted evidence of the NPLN server of the Nintendo switch being used for the lobbies of Splatoon 3. NPLN is relatively new to the industry and so far it has been used by Monster Hunter Rise and Pokemon Legends Arceus.
NPLN should however allow for improved matchmaking in the Splatoon 3 title as it will be attempting to match players online based on latency. And if you’re the quality of your connection is good, NPLN will in theory however match you with other players with similarly good connections. This should then aid in cutting short the lagging issue for an overall more stable gameplay experience.
What’s The Big Deal with FSR
Many current-gen titles make full use of FSR, but it’s still something that is not so popular on the Switch platform. But, its potential implementation in the Splatoon 3 title, following on from Nintendo Switch Sports, kind of shows that the company is committed to giving its games all the advantages and perks they can get.
This is a great thing for the Switch platforms especially, which is relatively lacking in regards to specs in contrast to the likes of the PS5 and the Xbox Series X. Even the best Nintendo Switch games can easily suffer from soupy, sub-HD resolution. And most particularly when being played in portable mode. FSR however helps to minimize this problem without causing any dips in performance.
And for a gaming title such as Splatoon 3, a sharp resolution and stable framerate are of the highest importance. This game is fast-paced and also given the fact that the surroundings are always shifting all thanks to its gyro aim support feature. That being said, the last thing you would want with this type of game is for your framerate and resolution to dip as you keep trying your best to be on top of things as the game proceeds.