God of War Ragnarök New Features are quite interesting. Modern Gaming is expected to include accessibility options, and for the best part, game devs got the memo – although some of the game studios still have not embraced it the way they should have.
God of War Ragnarök New Features
In the case of Santa Monica Studio, there are some reasons to complain after the announcement from May 19, 2022, because God of War Ragnarök would be filled with accessibility options. The game studio has expanded the range of features that are meant to make the game accessible to all players, adding up to about 60 ways to adjust your gameplay.
“God of War Ragnarök” comes as the next iteration of the successful “God of War” Franchise, and as such, some of the accessibility options are direct ports that came from the previous game that was launched on PC, which was already a follow-up to the features that was introduced by PlayStation release.
Some of these returning features were introduced by the PlayStation release. Some of these returning features are to include auto sprint and persistent dot – a feature that reduces motion sickness. Also, there are options tied to aiming and blocking in the game, and there’s, even more, to come when it comes to accessibility for the upcoming title.
The subtitle and caption system in the game has received a vast upgrade, with tons of settings that help you select the subtitle color, caption color, size, and background. Now you should be able to differentiate between different speakers and turn audio cues on or off. Several colors are available when it comes to aiding those who are colorblind select the right set.
More Features to Come
The text size and the icon size are important parts of any game, and if you are playing on your console, reading tiny letters might just be tiring for your eyes. “God of War Ragnarök’’ brings back a feature that is highly requested in the previous title and would allow the player to make tons of adjustments to text and icon size. The game dev studio shows off the difference between the default text in the user interface and XX-large text, and there’s a definite difference, but the icon scaling is perhaps even more striking.
Modern games now almost look as great as real life does, but sometimes, the colors all tend to blend in. “God of War Ragnarök” brings along with its new high contrast color mode in order to make things a lot easier for players to see.
You would be able to apply a color of choice to various object characters, making them a lot easier to spot. Playing in this mode would make it easy to increase the visibility of loot items, traversal paint, and various special effects. Also, there is a whole host of navigation assist features that would aid players to find their way in the game, including automated traversal assistance, and audio cues.
Although 60 features are plenty – especially compared to some games that are in possession of way less – “God of War Ragnarök” Won’t be resting on its laurels and according to the blog post, further accessibility features are yet to come. The game itself has not been released and it does not have an official release date, but it has been confirmed to release right before the 2022 end.