Starfield’s Character Customization Hides a Scientific Easter Egg

During the Xbox and Bethesda Showcase, it was revealed that the Starfield’s Character Customization Hides a Scientific Easter Egg and it looks like Bethesda’s wants this to be a little adventure.

Starfield's Character Customization Hides a Scientific Easter Egg

Starfield’s Character Customization

Following the previous week, gameplay reveals, fans were quick to pour over the details, more like studio boss Todd Howard’s confirmation that starfield would include banking. Just as spotted by u/Pomatomaster in the starfield subreddit, this eagle-eyed fan noticed that the character creation sliders look more like gel electrophoresis bands.

For the unaware, the gel electrophoresis bands are a research method that was used in molecular biology, which involves you separating DNA fragments based on their size or weight. u/Pomatomaster explains that this involves the DNA sample that is being placed in “a big block of glorified jello”, as an electrical current is run across it in other to separate these fragments.

This is a process that also makes use of sequencing DNA, So considering how DNA defines our very appearance – it is only fitting that Bethesda would make use of this for Starfield’s Character creation.

Making this Your Very Own Adventure

Just like most of the Bethesda games, there is a wide array of customization options available for our starfield protagonist. Changeable skin tones, hair colors, body details eye color, all the usual options that you would expect. This time around, Bethesda chose to add ‘background’ and ‘traits’.

The background would offer the players three starting skills. Picking ‘Gastronomy’ allows you to create unique food and drink recipes, while ‘Dueling’ offers you about 10% extra damage in melee combat.

Starfield’s Backgrounds

When it comes to the traits, these shape your personality in more subtle ways. If you ever decide to choose the ‘Introvert’ trait, for example, you would have more endurance when traveling alone but less with companions. Unsurprisingly, you cannot mix diametrically opposed traits.

Just do not expect to face any voice options. Just shortly after the presentation, Bethesda confirmed through Twitter that it opted for a first-person perspective with dialogue, and this time around your character does not speak.

Previously, Bethesda attempted this in Fallout 4, something that was not particularly well-received. As such, news of this change has been mostly positive.


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