The Most Strategy Addictive Game In 2021

Are you a strategy video game addict? If you are then you will find every piece of this post interesting. But before I go any further in this post, here is a question for you, what are the most strategy addictive games in 2021?

The Most Strategy Addictive Game In 2021

The Most Strategy Addictive Game In 2021

The year 2021 in review is a good year no doubt. And in terms of the gaming industry, it is one of the most interesting years. From the release of consoles to many anticipated games, ship shortage, and the legal war between Fortnite and apple, the year 2021 has got it all in regards to the gaming industry.

The 5 Best Strategy Games Of 2021

If strategic planning and critical thinking are needed to achieve a victory in a bid to conquer your opponent, then 2021 was really a good year for you.

There are lots of games on this list, but I think that “Inscryption” takes the podium for me, when it comes to the best. Well, with no further adu, below are the 5 best strategy games of 2021;


Inscryption is partly a card game and partly puzzler, so it’s interesting to drop it conveniently into a solitary genre classification. However, its advancing card-fighting mechanics are the most brilliant part of it for a larger part of the recess or playing time.

The essentials of playing animals, steering a result, and continuing to the following battle seldom change, however, the manner in which Inscryption continually reevaluates each of the frameworks around those basics is genuinely inconceivable.

It helps you how to dominate one emphasis of itself in a manner that is testing yet never disappointing, and similarly, as you settle in it will change its craft style, its asset framework, and surprisingly the class of the metagame around it to begin new. It’s unparalleled at deliberately keeping you wobbly, however, it is constantly remunerating all things considered


The unexpected legacy of XCOM: Enemy Unknown is that it didn’t simply advocate crew strategy games, it added an unforeseen story component by causing you to feel clung to fighters you could name, update, and lose for eternity. Wildermyth takes that plan to its legitimate limit and then some, transforming teams of squadmates into the legends of procedurally produced dream stories.

As you retaliate against world-finishing dangers, you’ll find out with regards to your group’s lives and accounts, and even see them through extraordinary changes. They can experience passionate feelings for, have youngsters, and even resign through advanced age.

The best part is that they can live to become legends, their stories murmured regarding altogether new missions down the line. At last, part of your strategy in Wildermyth isn’t just with regards to winning fights with insignificant misfortunes – it’s tied in with recounting the most ideal stories, as well.


After the success of Slay the Spire’s runaway a couple of years prior, the card combating roguelike is surely beginning to feel like a stuffed class, however Griftlands more than figures out how to separate itself from the pack.

Its card battles are a huge load of fun, split across two unique decks for whether you choose to move toward a circumstance carefully or go in firearms blasting.

However, what’s particularly cunning this is the way it meshes those battles into a few really convincing stories as well – every one of which will haphazardly stir up the missions you take on, individuals you can become friends with (or incense) en route and the plunder you’ll find to update yourself.

Hades made an extraordinary showing of hoisting its roguelike structure with an industrious story, however, Griftlands figures out how to do likewise with one that won’t ever be a remarkable same two times.

Loop Hero

loop Hero is verifiably a strategy game, but on the other hand, it’s a superb trial of the restrictions of what strategy games should resemble. There are cards and guides, landscape and foes and details and every one of the features you’d expect, yet Loop Hero requests that the player organize them in an, all things considered, loop, suggestive of roguelikes, and afterward allows you to play it practically like an inactive game.

The consolidated outcome is a gradually assembling cycle that is staggeringly difficult to back away from, thus simple to take for “only another circle” as you guide the legend around the roundabout, destroying the world he’s attempting to reconstruct.

Age of Empires IV

We needed to stand by over 15 years for another fundamental passage in the Age of Empires establishment, however for old school, RTS fans; Relic’s Age of Empires 4 was for all intents and purposes specially made.

Bringing a refreshed, exceptionally discernible look and a compelling current point of interaction to the exemplary Age recipe, the archaic attacks, and clashes adhered near their foundations and demonstrated that the RTS is a long way from dead.

Deciding to zero in on fewer civic establishments however making them play fiercely diversely was the right call – from the itinerant Mongols to the sturdy English, each has such countless little subtleties to dominate that each new match is brimming with invigorating strategies to attempt.

What’s more, to top everything off, we got four undeniable single-player crusades, in our current reality where numerous cutthroat multiplayer games deal with those like a bit of hindsight. Really, we live in a brilliant Age.


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