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Nintendo Switch – Nintendo Switch Game Console Review

Nintendo Switch is the seventh major video game collections developed by Nintendo. It is known in development by its codename NX. It was published in October 2016 and was released worldwide on March 3, 2017. Nintendo observes the Switch a “hybrid” console; it is primarily designed as a home console, with the main unit inserted in a docking station to connect to a television. Other way, it can be removed from the dock and used similarly to a tablet computer via its LCD touchscreen. Or placed in a table-top mode visible to several players.

Nintendo Switch - Nintendo Switch Game Console Review

 

Nintendo Switch makes use of Joy-Con wireless controllers. Which includes standard buttons and a directional joystick for user’s input, motion sensing, and high-definition touch feedback. The Joy-Con can be attached to both sides of the console to support handheld-style play. Connect to a Grip attachment to provide a local home console game-pad form. Or used individually at hand like the Wii Remote, this supports local multiplayer modes. Nintendo Switch software supports online gaming via standard Internet connectivity, as well as local wireless hoc connectivity with another Switch consoles. The Nintendo Switch games and software are available on both physical flash ROM cartridges and digital distribution, and it does not use region locking. Nintendo Switch contest with contemporaries Sony PlayStation 4 and Microsoft Xbox One on the console gaming market.

The idea of Nintendo Switch came about as Nintendo’s reacted to several quarters of financial losses in 2014, attributed to the poor sales of its previous console, the Wii U, and the market competition from mobile gaming. The president, Satoru Iwata moved the company towards mobile gaming and novel hardware. Nintendo Switch design is aimed at a wide structure of video game players through the multiple modes of its use.

Nintendo chose to use more standard electronic components, like; a chipset based on Nvidia’s Tegra line, to make development for the console to be easier for programmers and better matched with existing game engines. As the Wii U had scuffled through to gain external support, leaving a weak software library with it. Nintendo sought the support of many third-party developers. And publishers to help build the Nintendo Switch game library alongside Nintendo’s own first-party titles, including many individual video game studios. The company had proclaimed that over 100 titles were in development by 70 developers.

Nintendo Switch Development

Nintendo believed that 2014 is one of its biggest financial losses in its modern history, assigned to weak hardware sales against mobile gaming. Previously, the company had been uncertain about this market. President Satoru Iwata was bearing in mind that they would “cease to be Nintendo”. And lose their identity if they try to enter it. About three years before the Switch’s announcement, Satoru Iwata, Tatsumi Kimishima, Genyo Takeda. And Shigeru Miyamoto made a strategy for re-energizing Nintendo’s business model. Which contained approaching the mobile market, creating new hardware, and “maximizing their intellectual property”. Iwata secured a business alliance with Japanese mobile provider DENA to develop mobile titles based on Nintendo’s first-party franchises. Believing this approach would not agree to their integrity. Following Iwata’s death in July 2015, Kimishima was named as president of Nintendo, while Miyamoto was promoted to the title of “Creative Fellow”.

Reason Why Nintendo Switch was Created

Kimishima mentioned that when Nintendo was assessing what new hardware they wanted to produce. And they “didn’t just want a successor” to either the Nintendo 3DS or Wii U. But instead asked “what kind of new experience they can create?” During an interview with Asahi Shimbun, Kimishima stated that the Switch was designed to provide a new way to play the game that it would have a larger impact than that of the Wii U.EPD deputy general manager Yoshiaki Koizumi presented as the general producer of the Switch during its development. According to Miyamoto, the Switch’s development within Nintendo was headed by somee younger employees. Miyamoto, Takeda, and Iwata were less concerned. But they all provided necessary supervisions on the Switch’s development principally around the cost of executing new features that would make the Nintendo Switch stand out.

The evolution of Nintendo Switch continued to Nintendo’s blue ocean approach for the aggressive console marketplace. Rather than trying to compete with feature-for-feature with Microsoft or Sony’s offerings. Fils-Aimé said that Nintendo’s aim for the Switch was creating products and experiences that are unique really can’t be copied by our competition”.

Nintendo and DeNA’s partnership

The first public news of the Switch hardware happened along with the announcement of Nintendo and DeNA’s partnership on March 17, 2015. Nintendo referred to the console under the codename “NX”, and described it as “brand new concept”. Nintendo announced that it planned to release the NX worldwide in March 2017 at an investor’s meeting in April 2016. While Nintendo did not disclose the NX’s hardware at Electronic Entertainment Expo 2016 in June. It did notify that The Legend of Zelda: Breath of the Wild, which was originally announced as Wii U-exclusive, which would also be released for the NX.

At a Nintendo shareholders’ meeting after the conference, Miyamoto said that the company had concerns that competitors would copy ideas from the NX if they revealed it soon. The following month, rumors began to surface around the console, including its use of Nvidia Tegra hardware. And being a “Hybrid” device deliberated for both home and mobile use.

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